The WiMAX NWG has developed a network reference model to serve as an architecture framework for WiMAX deployments and to ensure interoperability among various WiMAX equipment and operators. The network reference model envisions a unified network architecture for supporting fixed, nomadic, and mobile deployments and is based on an IP service model. The TCP/IP model is the network model used by computer networks today. It was created in the 1970s by DARPA (Defense Advance Research Project Agency) as an open, vendor-neutral, public networking model. Just like the OSI reference model, the TCP/IP model provides general guidelines for designing and implementing network protocols. SCORM - Shareable Content Object Reference Model. SCORM, or Shareable Content Object Reference Model, is a compilation of technical specifications for web-based e-learning. The SCORM standards are governed and published by the Advanced Distributed Learning Initiative (ADL). Among SCORM goals are to enable interoperability, accessibility.
Your Mac provides several tools to help you identify it. The simplest is About This Mac, available by choosing About This Mac from the Apple () menu in the upper-left corner of your screen. The other is the System Information app. To identify your Mac.
If you don’t have your Mac or it doesn’t start up, use one of these solutions instead:. Find the serial number printed on the underside of your Mac, near the regulatory markings. It’s also on the original packaging, next to a barcode label. You can then enter that serial number on the to find your model. The original packaging might also show an Apple part number, such as MLH12xx/A (“xx” is a variable that differs by country or region). You can match the Apple part number to one in the list below to find your model.
MacBook Pro (15-inch, 2017) Colors: Silver, space gray Model Identifier: MacBookPro14,3 Part Numbers: MPTR2xx/A, MPTT2xx/A, MPTU2xx/A, MPTV2xx/A, MPTW2xx/A, MPTX2xx/A Tech Specs: MacBook Pro (13-inch, 2017, Four Thunderbolt 3 ports) Colors: Silver, space gray Model Identifier: MacBookPro14,2 Part Numbers: MPXV2xx/A, MPXW2xx/A, MPXX2xx/A, MPXY2xx/A, MQ002xx/A, MQ012xx/A Tech Specs: MacBook Pro (13-inch, 2017, Two Thunderbolt 3 ports) Colors: Silver, space gray Model Identifier: MacBookPro14,1 Part Numbers: MPXQ2xx/A, MPXR2xx/A, MPXT2xx/A, MPXU2xx/A Tech Specs. MacBook Pro (15-inch, 2016) Colors: Silver, space gray Model Identifier: MacBookPro13,3 Part Numbers: MLH32xx/A, MLH42xx/A, MLH52xx/A, MLW72xx/A, MLW82xx/A, MLW92xx/A Tech Specs: MacBook Pro (13-inch, 2016, Four Thunderbolt 3 ports) Colors: Silver, space gray Model Identifier: MacBookPro13,2 Part Numbers: MLH12xx/A, MLVP2xx/A, MNQF2xx/A, MNQG2xx/A, MPDK2xx/A, MPDL2xx/A Tech Specs: MacBook Pro (13-inch, 2016, Two Thunderbolt 3 ports) Colors: Silver, space gray Model Identifier: MacBookPro13,1 Part Numbers: MLL42xx/A, MLUQ2xx/A Tech Specs. MacBook Pro (Retina, 15-inch, Late 2013) Model Identifier: MacBookPro11,2 Part Number: ME293xx/A Tech Specs: MacBook Pro (Retina, 15-inch, Late 2013) Model Identifier: MacBookPro11,3 Part Number: ME294xx/A Tech Specs: MacBook Pro (Retina, 15-inch, Early 2013) Model Identifier: MacBookPro10,1 Part Numbers: ME664xx/A, ME665xx/A Tech Specs: MacBook Pro (Retina, 13-inch, Late 2013) Model Identifier: MacBookPro11,1 Part Numbers: ME864xx/A, ME865xx/A, ME866xx/A Tech Specs: MacBook Pro (Retina, 13-inch, Early 2013) Model Identifier: MacBookPro10,2 Part Numbers: MD212xx/A, ME662xx/A Tech Specs. MacBook Pro (17-inch, Mid 2010) Model Identifier: MacBookPro6,1 Part Number: MC024xx/A Newest compatible operating system: macOS High Sierra 10.13.6 Tech Specs: MacBook Pro (15-inch, Mid 2010) Model Identifier: MacBookPro6,2 Part Numbers: MC373xx/A, MC372xx/A, MC371xx/A Newest compatible operating system: macOS High Sierra 10.13.6 Tech Specs: MacBook Pro (13-inch, Mid 2010) Model Identifier: MacBookPro7,1 Part Numbers: MC375xx/A, MC374xx/A Newest compatible operating system: macOS High Sierra 10.13.6 Tech Specs. MacBook Pro (15-inch, Late 2008) Model Identifier: MacBookPro5,1 Part Number: MB470xx/A, MB471xx/A Newest compatible operating system: OS X El Capitan 10.11.6 Tech Specs: MacBook Pro (17-inch, Early 2008) Model Identifier: MacBookPro4,1 Part Number: MB166xx/A Newest compatible operating system: OS X El Capitan 10.11.6 Tech Specs: MacBook Pro (15-inch, Early 2008) Model Identifier: MacBookPro4,1 Part Number: MB133xx/A, MB134xx/A Newest compatible operating system: OS X El Capitan 10.11.6 Tech Specs.
Related Terms. It is time to take a trip up the Reference Model, and learn what this mysterious thing is all about. The network stack is of great significance, but not so much that it's the first thing you should learn. Many so-called networking classes will start by teaching you to memorize the name of every layer and every protocol contained within this model. Don't do that.
Do realize that layers 5 and 6 can be completely ignored, though. The (ISO) developed the OSI (Open Systems Interconnection) model. It divides network communication into seven layers. Layers 1-4 are considered the lower layers, and mostly concern themselves with moving data around.
Layers 5-7, the upper layers, contain application-level data. Networks operate on one basic principle: 'pass it on.' Each layer takes care of a very specific job, and then passes the data onto the next layer.
All 7 OSI Layers The physical layer, layer 1, is too often ignored in a classroom setting. It may seem simple, but there are aspects of the first layer that oftentimes demand significant attention.
Layer one is simply wiring, fiber, and anything else that is used to make two network communicate. Even a carrier pigeon would be considered layer one gear (see RFC 1149). Network troubleshooting will often lead to a layer one issue. We can't forget the legendary story of strung across the floor, and an office chair periodically rolling over it leading to spotty network connectivity.
Sadly, this type of problem is quite common, and takes the longest to troubleshoot. Layer two is, among other; we're keeping this simple, remember. The most important take-away from layer 2 is that you should understand what a is. Switches, as they're called nowadays, are bridges. They all operate at layer 2, paying attention only to on Ethernet networks. If you're talking about MAC address, switches, or network cards and drivers, you're in the land of layer 2.
Hubs live in layer 1 land, since they are simply electronic devices with zero layer 2 knowledge. LDon't worry about the details for now, just know that layer 2 translates data frames into bits for layer 1 processing. You might want to go back and re-read that before moving on, because fledgling network admins always seem to mix up layers two and three. If you're talking about an, you're dealing with layer 3 and 'packets' instead of layer 2's 'frames.'
IP is part of layer 3, along with some routing protocols, and (Address Resolution Protocol). Everything about routing is handled in layer 3. Addressing and routing is the main goal of this layer. Layer 4, the transport layer, handles messaging. Layer 4 data units are also called packets, but when you're talking about specific protocols, like, they're 'segments' or ' in.
This layer is responsible for getting the entire message, so it must keep track of fragmentation, out-of-order packets, and other perils. Another way to think of layer 4 is that it provides end-to-end management of communication. Some protocols, like TCP, do a very good job of making sure the communication is reliable.
Some don't really care if a few packets are lost-UDP is the prime example. And arriving at layer 7, we wonder what happened to layer 5 and 6. In short: They're useless. A few applications and protocols live there, but for understanding networking issues talking about these provides zero benefit. Layer 7, our friend, is 'everything.' Dubbed the 'Application Layer,' layer 7 is application-specific. If your program needs a specific format for data, you invent some format that you expect the data to arrive in and you've just created a layer 7 protocol.
SMTP, DNS and FTP are all layer 7 protocols. The most important thing to learn about the OSI model is what it really represents. Pretend you're an on a network. Your network card, operating at layers 1 and 2, will notify you when there's data available. The driver handles the shedding of the layer 2 frame, which reveals a bright, shiny layer 3 packet inside (hopefully). You, as the operating system, will then call your routines for handling layer 3 data.
If the data has been passed to you from below, you know that it's a packet destined for yourself, or it's a broadcast packet (unless you're also a router, but never mind that for now). If you decide to keep the packet, you will unwrap it, and reveal a layer 4 packet. If it's TCP, the TCP subsystem will be called to unwrap and pass the layer 7 data onto the application that's listening on the port it's destined for. When it's time to respond to the other computer on the network, everything happens in reverse. The layer 7 application will ship its data onto the TCP people, who will stick additional headers onto the chunk of data. In this direction, the data gets larger with each progressive step.
TCP hands a valid TCP segment onto IP, who give its packet to the Ethernet people, who will hand it off to the driver as a valid Ethernet frame. And then off it goes, across the network. Along the way will partially disassemble the packet to get at the layer 3 headers in order to determine where the packet should be shipped.
If the destination is on the local Ethernet subnet, the OS will simply ARP for the computer instead of the router, and send it directly to the host. Grossly simplified, sure; but if you can follow this progression and understand what's happening to every packet at each stage, you're just conquered a huge part of understanding networking. Everything gets horribly complex when you start talking about what each protocol actually does. If you are just beginning, please ignore all that stuff until you understand what the complex stuff is trying to accomplish. It makes for a much better learning endeavor! Did You Know. Layer two data is called a frame, and doesn't involve IP addresses.
IP addresses and packets are layer 3, MAC addresses are layer 2! Related Terminology: Key Terms To Understanding the OSI Layers Short for Address Resolution Protocol, a network layer protocol used to convert an IP address into a physical address, such as an Ethernet address. In networking, a distinction is made between broadcasting and multicasting. Broadcasting sends a message to everyone on the network whereas multicasting sends a message to a select list of recipients. Short for Media Access Control. See MAC address or MAC layer. A portion of a network that shares a common address component.
On TCP/IP networks, subnets are defined as all devices whose IP addresses have the same prefix. A connectionless protocol that, like TCP, runs on top of IP networks. Unlike TCP/IP, UDP/IP provides very few error recovery services, offering instead a direct way to send and receive datagrams over an IP network. It's used primarily for broadcasting messages over a network. Charlies Schluting is contributor to EnterpriseNetworkPlanet, an Internet.com site.